LTK Skills

LTK Skills are made up of various activities designed to teach and test the student learning with dyslexia implement according to the Orton-Gillingham method. Please scroll down the activity list and expand the activity to see an example of the activity in action.

Students learning with dyslexia gain maximum benefit if the LTK At Home software is used 3-4 times per week in periods of 30-45 minutes. The first 22 lessons are 60-90 minutes in length. Lessons 23 and beyond last for 30-45 minutes each.

Students using the program with this level of focus will experience improved reading skills within 2 weeks! A student who begins with lesson 1 and completes all 87 lessons will require 120-160 hours to complete the entire program and will be reading at an approximate grade level 5.

Alphabet

Review of whole 26 letter alphabet.

Kindergarten

 

Four Letter Alphabet Sequences

Student enters the two missing letters in a 4-letter alphabet sequence.

Four Letter Alphabet Sequences

Words, Sounds, Letters

Asks 3 questions. The answers used to teach concept of word construction.

Words, Sounds, Letters

Game Sound Check

A letter sound is played and student selects the correct letter from a list.

Game Mixed Up Words

Audio Recognition Isolated Sounds

Student types the letter(s) of the sound played. Hint1 displays the word. Hint2 displays the letter(s) of the sound. Hint3 shows the skill (letters) together in one box and plays the letter sounds in sequence.

Audio Recognition Isolated Sounds

Audio Recognition Beginning, Middle, End

Play the sounds of each letter in a one syllable nonsense word. Student types the letter of the sound. Hint1 displays the word. Hint2 displays the letter. Hint3 shows and plays the letter. Hint3 shows the skill (letters) together in one box and plays the letters in sequence.

Audio Recognition Beginning, Middle, End

Audio Recognition Blends

Student types the missing letter of a two-letter blend.

Audio Recognition Blends

Sounds Review I

Sounds Review I Plays letter sounds from previous lessons for review. Student listens, records own sound and compares to LTK version.

Sounds Review I

Game Blends

Game Name That Blend A word is played and student selects the two letter blend for the word.

Game Blends

Game Word Search

Displays 3 words and one of them is played. Student clicks on the one played.

Game Word Search

Sounds Review II

Plays multiple letters and the letter sounds from previous lessons for review. Student listens, records own sound and compares to LTK version.

Sounds Review II

Sight Words

Plays new sight words for student. Student records, listens and compares his recording to LTK version.

Sight Words

R-Controlled Words

Student enters the letters of the R-controlled (or other) syllable.

R-Controlled Words

Audio Recognition Doubling

Student enters the letter of the letter “F”, “l”, of “z”.

Audio Recognition Doubling

Game Double or Not

Asks student to answer Yes or No if the word displayed has one or two letters at the end.

Game Double or Not

Oral Words

Student reads, records and listens to recordings of new words. Student can click on any word and LTK will play it.

Oral Words

Card Deck

Teach New Sounds. Displays the Picture, the Key Word, the Letter, and the Graphic of the Letter Sound. Student records and compares his utterance to that of the program. Student writes on his paper version of the LTK Card Deck.

Card Deck

Game Connecting Syllables

Shows the first syllable of a word and 3 optional 2nd syllables. Student selects correct 2nd syllable from the list.

Game Connecting Syllables

Syllables in Words

Breaks down words into syllables.

Syllables in Words

Audio Recognition Number of Syllables

Audio Recognition Number of Syllables

Plural Words

Teaches PLURALS. Student enters the base word without the plural ending.

Plural Words

Dictate Words

Plays a word and student types in the letters of the word. Beeps if the letter being typed is incorrect. Hint1 shows the first letter Hint2 shows the letters the student is to type.

Dictate Words

Audio Recognition Digraphs

Student enters the missing letter for a digraph sound in a word.

Audio Recognition Digraphs

Digraph Words

Student enters the digraph letters in the word.

Digraph Words

Game WordMatch

Displays from 2 to 4 words that have similar spellings and plays one of them. Student clicks on the one played.

Game WordMatch

Game Mixed Up Words

Randomly selected syllables are displayed. Student enters the word made by these syllables.

Game Mixed Up Words

Game Syllables

Student splits the word into syllables by clicking between letters in the word.

Game Syllables

Oral Sentences

Student reads, records and listens to recordings of new sentences. Most words can be played.

Oral Sentences

Dictate Sentences

Plays a sentence and student types in the words of the sentences. Plays the word as it is entered. Beeps if wrong word. Hint1 shows the first letter of the word. Hint2 shows the second letter of the word. Hint3 shows the entire word.

Dictate Sentences

Game Word Fill

Student completes sentences by selecting the missing word from a list of words. The entire sentence is then played for the student to hear.

Game Word Fill

CrossWord Puzzle

Shows blank matrix of the Crossword Puzzle. Displays a question on the screen with one word missing. Student selects proper word from a list of words on the screen.

CrossWord Puzzle

Oral Stories I

Student reads new stories. A sentence is displayed with one missing word. Student enters missing word.

Oral Stories I

Oral Stories II

Student reads new stories. Student answers questions of 2 types: 1. Type in the missing word. 2. Select a multiple choice answer.

Oral Stories II

Program ordering

Visit the www.jwor.com website to get more information about the LTK programs.

Students

LTK was designed for this type of student. Those with learning disabilities, specifically dyslexia, require a very controlled approach to reading instruction. The Orton-Gillingham method is the most-researched and most-proven technique ever devised to address the needs of student learning with dyslexia. That’s what’s inside LTK.

There is a Placement Test within the program that can be used to determine the student’s current reading level. After completing the LTK Placement Test, the student learning with dyslexia is automatically placed at the appropriate beginning lesson number. For the LTK At Home and LTK For Kids programs, you can access this program from the What Do You Want To Do program. If using LTK For Schools, this function is accessible from the Lesson Plan tab of the Instructor Menu, and can be set for all newly-enrolled students to automatically take the LTK Placement Test. There is also a Set Beginning Lesson program that provides the ability to start at any of the 87 LTK lessons.

All versions of the Language Tune-Up Kit will successfully teach students learning with dyslexia who are age 6 through adult. We do not recommend use of LTK by students who are age 5 or younger unless an adult can work with the student to provide assistance when needed. LTK does not contain any “cartoonish” characters that will sidetrack the student. Some younger children may seem to need his type of “edu-tainment” to stay focused on computer software. We do not recommend this approach, as it tends to distract the student from the goal of the exercises instead of helping them to learn.

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